In order to get to an effective design and ultimately to a specific development, TPLD recommend the use of the following process. Designed to build in natural check points at key stages of the development to allow the client to continually review and de-risk deployment cost and issues as much as possible.
The following examples show what might be a series of steps in a game design and build process for a client.
Customisation Project Plan
This plan correctly positions each part of the customisation and shows how the work relates and depends on each task. This provides a functional project plan template from which a customisation can be planned.
Design Guide
This provides information on how to correctly position each part of the game and not over-use any single aspect as well as information about what makes a good scenario, dialogue and constraints etc.
Guide to Game Flow Planning
Information about how to plan the high level game flow on paper and with pre-defined templates, then lay this out within the scenario tool (with key info in and out, use this to guide creation of strands/meetings, where it all comes from (sources and documents).
Guide to Strand Flow Planning
This provides guide on how to layout the logistics of the dialogue (inputs, outputs, key info, etc.) and should be completed before starting to enter content into the dialogue tool. Ideas related to application of the design guide (i.e. how is the 'design guide' being applied to this meeting and why is it going to be, fun, effective, informative) should also be recorded.
Dialogue Strand Creation Overview Video
Walk through for using all the features and how to create a short meeting with the dialogue tool.