Introduction
In 2006, TPLD completed a successful proof of concept (PoC) with one of the world’s largest
International banking groups using its Infiniteams product as part of facilitated workshops. Two
events were held, aimed at demonstrating the benefits of Game Based Learning (GBL) to two
disparate groups from different parts of the organisation. The bank’s primary interest was how GBL
could be utilised to enhance training programs, increase trainee engagement and improve the
effectiveness of assessment.
Initial Reactions – Before the Event
When the team was asked to speculate about the event; predictably there was a mixed bag of
opinions. All were guarded and mildly sceptical. The first event comprised of Training and
Development professionals who were curious and open minded. The second event comprised of
team members from front-line branch staff. Opinions were more diverse. Generally more sceptical
as a whole group, younger members appeared more open to this experiment with new learning
technology. Older members of this second group were more confident in expressing their doubts
about the value of this form of learning engagement. All questioned the application of this type of
training to the ‘real world workplace’.
Comments from the Team – Post Event
Whilst the initial comments from some team members were not overly enthusiastic, by the end of
the events all team members were positive about the potential and benefits of GBL to the
organisation. It is fair to say there had been a significant change in both opinion and perception
during the course of the event.
Follow-up Activities
From the resounding success of the PoC, TPLD was asked to submit a more comprehensive proposal,
including Infiniteams, so it could be looked at in other training situations, and some of TPLD’s other
more bespoke and customised offerings for evaluation against specific needs within the bank.
Introduction
Dundee City Council have recognised the gap in the core skill 'working with others' and the
need to start using resources which are appealing and motivating for young people today.
This resulted in a pilot being formed to realise the potential of Eduteams, TPLD's collaborative
software package for developing core and enterprise skills. This is not just an issue
in Scotland, but exists on a global scale and must be solved. Like a foreign language,
introduce the skills at a young age and they will become second nature in a persons every
day life, and through practice and reinforcement a person will use these skills to their full
advantage.
The Pilot
Two clusters within Dundee City Council (2 high schools and 7 primary schools) were
involved in the pilot. Eduteams was set up on Dundee City Council's central server and
schools involved were granted access by the council's ICT officer (a quick and easy installation
process eliminating time consuming visits to each school). Staff tutors were trained
by TPLD staff in how to use the software and the areas to be focused on. After this training,
staff tutors held training sessions with teachers from the clusters in how to set up the teams,
how to play the games in the modules, and what to concentrate on (training packs and lesson
areas will be supplied through Eduteams.com). 10 modules, or mini games, were used
in this pilot, and were divided into different levels of difficulty; easy, medium and hard. The
primary schools (P6&P7 - age 10, 11 and 12) were supplied with the easy and medium modules
(5 in total) and the secondary schools (S1&S2 - age 12, 13 and 14) were supplied with
10 modules, incorporating the three levels of difficulty.
Teachers recognised that pupil's communication level increased while using Eduteams and quieter pupils came out of their shells. A success story below of one pupil confirms Eduteams ability to allow quieter pupils to express their true skills, skills they may not have had the opportunity to express before due to lack of confidence: "A female pupil, age 14, was a good pupil in class but lacked confidence to speak up in class, even when asked a question directly. After playing Eduteams teachers noticed this girl had become the leader in the group and had found confidence through using the communication system embedded in Eduteams and working in a familiar environment with her class mates. Eduteams increases communication with those who are not so confident but who can contribute if given the opportunity to excel."
Not only did communication take place throughout the game in order to complete tasks, but also after each game when they reflect on the game played and make decisions and plan a strategy for improving their score the next time they play. They drew on the strengths of team members and realised how they can work together to quickly complete their Eduteams tasks.
Eduteams was also used to start the development of a community for young people as requests had been made to play Eduteams at lunch time, in the library and after school! Similar to mainstream games, communities are built to talk over strategies, but in this case the focus of the discussion moved from 'how will I succeed' to 'how will WE succeed'.
Summary
Relating Eduteams to core curriculum, teachers have found Eduteams to be an extremely
useful resource to teach pupils in classes the importance of using networks, and
how communication plays a vital role in the networks. This allows pupils to have a hands on
experience in developing personal communication skills and observing how communication
is a necessity in group work, and within a network.